Hi everyone
Could you add a feature where according to a component class (Mesh_in_space, text2D,etc), gizmo looks different when it transforms in scale, translation and rotation a object with Component_TransformOffset as child (for example a chain)
Today, all gizmos for this object is unable and it 's not very easy to move this object, it's possible only in tweaking his Component_TransformOffset to have the good figures in the result method.
Thank you for reading
Sorry for my english