I want to create a multiplayer based game (server and client), does anyone know how can we implement it?
Hi, I was looking at this as well. What about something like this? ENet-CSharp
Not even sure if it would work tho?
In the new NeoAxis networking support still is not added.
In the engine source available Lidgren library. You can consider it to add networking support.
It was used in the old NeoAxis engine.